demco.com PROGRAMMING & ENRICHMENT • Makerspace Books • Learning Resources for STEM or Makerspace Programming 336 The Big Book of Makerspace Projects Written by 2 school librarians, including a Demco Ideas + Inspiration collaborator, this easy-to-follow guide is full of hands-on, low-cost makerspace projects that will inspire people of all ages. Gain dozens of proven activities complete with non-technical instructions, photos and illustrations to ensure success. Topics include recyclable hacks, smartphone tweaks, e-textiles, coding, music and more. Softcover. ISBN 978-1-25964-425-2 2016. 0 Product No. Price P137-2475 $19.99 Make Space Make Space: How to Set the Stage for Creative Collaboration was written to go beyond just the physical environment of a creative space, although there’s content for that too. Based on the work at the Stanford University d.school and its Environments Collaborative Initiative, this dynamic resource will empower you to alter your environment to promote creativity and enhance collaboration. Full of tools, insights, sample layouts, space studies and a design framework for planning, building and revamping any space. Paperback. ISBN 978-1-11814-372-8 2012. 0 Product No. Price P137-5999 $49.99 The Third Teacher Written by a collaborative team of international architects and designers, The Third Teacher explores the critical link between the environment and how children learn. Access a wealth of expert interviews, statistics and stories, as well as 79 practical how-tos and ideas for improving the educational spaces around you to transform both the teaching and learning within. Softcover. ISBN 978-0-81098-998-6 2010. 0 Product No. Price P137-6000 $32.49 20 Makey Makey Projects for the Evil Genius No experience necessary! This hands-on guide is full of easy-to-follow, illustrated instructions for creating with the Makey Makey invention kit. Basic enough for beginners, but challenging enough for advanced makers, projects are divided into four categories: “Fun and Games,” “Interactive,” “Hacks and Pranks” and “Makey Makey Go.” Advanced makers can build up to incorporating tech like Raspberry Pi, Processing and Scratch programming, 3D Printing and more. Paperback. ISBN 978-1-25986-046-1 2017. 0 Product No. Price P137-6006 $24.99 Coding Games in Scratch Much like the greatest software developers who started coding when they were kids, this book teaches children ages 8–12 how to program their own games in Scratch, a popular and free programming language. Supports STEM education initiatives and promotes creative thinking, collaboration, problem solving and systematic reasoning skills. No prior coding experience necessary. Kids learn how to build single and multiplayer platform games, create puzzles and memory games, race through mazes and add animation. Essential coding concepts are explained through 8 game projects with step-by-step instructions and fun visuals. Students will need a computer, Adobe version 10.2 or later and an Internet connection to do the exercises in the book. Softcover. ISBN 978-1-46543-935-2 2015. 0 Product No. Price P137-3213 $19.99 Maker Lab: 28 Super Cool Projects This expansive makerspace resource was written by a former science and math teacher and educator at the London Science Museum and was created in association with the Smithsonian Institution. Supports STEM education requirements. Includes 28 projects and crafts for children ages 8–12 to build, invent, create and discover. All projects are kid-safe and only household materials are needed to make the creations. Activities are rated as easy, medium or hard and include an estimated completion time. Photos and facts provide the “why” and “how” behind every experiment. Hardcover. ISBN 978-1-46545-135-4 2016. 0 Product No. Price P137-3212 $19.99 0336_DemcoP_2019.indd 336 10/9/18 8:22 AM