Get everything you need to help kids learn to make and make to learn. demco.com 26 CODING & ROBOTICS Starting in grades K–2, introduce the basics of coding by starting with physical code instead of digital code (Cubetto, Code & Go™ Mouse, Ozobots® and Cubelets). In grades 2–5, students are ready to control preprogrammed robots with apps that teach drag‑and‑drop coding (Dash and Dot, Sphero®, meeperBOT and Edison). Students in grades 5 and up can start modifying robots and learning class‑based, object‑oriented Java programming (Cue, SAM Labs). STEM Activities Product Page Grade Level Average Project Time Technology Requirements Lessons Available on MakerHub Cubetto p. 31 K–2 15 minutes None X Code & Go® Mouse p. 29 K–2 15 minutes None Ozobot® p. 36 K–2 15 minutes None, Bluetooth optional X Cubelets® p. 28 K–2 15 minutes None, Bluetooth optional X Dash and Dot Robot p. 32 2–5 30 minutes Bluetooth-enabled device X Sphero® pp. 34–35 2–5 30 minutes Bluetooth-enabled device X meeperBOT p. 37 2–5 15 minutes Bluetooth-enabled device Edison Robot p. 30 2–5 30 minutes Bluetooth-enabled device X Cue Robot p. 33 5+ 30 minutes Bluetooth-enabled device X SAM Labs p. 39 5+ 30 minutes Bluetooth-enabled device